Element14 MWIII 4v4 Search and Destroy
Format:
- The tournament will be a double elimination format, meaning players will have to lost twice to be eliminated
- Matches will be played in Search and Destroy mode.
Game:
- Round Time Limit: 1 M : 30 S
- Round Win Limit: 6 Rounds
- Win by Two Rule: Off
- Win by Two Max Rounds: 8 Rounds
- Round Switch: Every Round
- Match Start Time: 30 Seconds
- Round Start Time: 10 Seconds
- Skip Infil: On
- Practice Round: Off
- Input Swap Allowed: Off
- Codcaster: On
- Allow Callout Pings: On
Advanced:
- Bomb Timer: 45 seconds
- Plant Time: 5 seconds
- Defuse Time: 7.5 Seconds
- Multi Bomb: off
- Silent Plant: On
- Reset Plant/Defuse Progress: On
- Manual Drop Carry Object: On
Player:
- Number of Lives: 1 Life
- Max Health: 100 (Normal)
- Health Regeneration: Normal
- Third Person View: Off
- Tactical Sprint: On
- Weapon Mounting: Off
- Allow Revives: Off
- Downed Health: 40 Points
- Downed Revived Health: Half (50)
- Downed Bleedout Timer: Unlimited
- Downed Revived Time: 2 Seconds
- Downed Give Up Time: 1 Seond
- Team Revive Timeout: Unlimited
- Team Revive Time: 5 Seconds
- Team Revive Health: 30 (Hardcore)
- Show Enemy Death Location: Off
Team:
- Spectating: Team Only
- 3rd Person Spectating: Off
- Killcam: Off
- Final Killcam: Final Kill
- Enable Minimap: Yes
- Radar Always On: Off
- Weapon Pings on Minimap: UAV Only
- Weapon Pings on Compass: On
- Enemy On Compass: Off
- Respawn Delay: None
- Wave Spawn Delay:None
- Suicide Spawn Delay: None
- Force Respawn: On
- Team Assignment: On
- Friendly Fire: On
- Team Kill Punish Limit: Off
Gameplay:
- Force Same Loadouts: Off
- Care Package Drop Time: Off
- Spawn Camera: Off
- Tier 1 Mode: Off
- Spawn Ammo Mags: Normal
- Headshots Only: Off
- Health Steel: Off
- Allow Field Upgrades: On
- Field Upgrade Charge Rate: Normal
- Field Upgrade Score Modifier: Normal
- Perks: On
- Killstreaks: On
- Round Retain Streaks: On
- Killstreak Delay: 10 Seconds
- Persistent Streak Progress: Off
- Wrap Kill Streaks: Off
- Killstreak Lottery: Off
- Equipment Delay: Off
- Equipment Protection: 5 Seconds
- Battle Chatter: Off
- Announcer Dialog: On
- Dynamic Map Elements: On
Restricted Primary Weapons:
- Battle Rifles (A11)
- Lachmann-762
- SO-14
- FTAC Recon
- TAQ-V
- Assault Rifles
- M4
- Castor-74U
- STB 556
- ISO Hemlock
- Castor 762
- SMGs
- Fennec 45
- Shotguns (A11)
- Lockwood 300
- Expedite 12
- Bryson 800
- Bryson 890
- Light Machine Guns (A11)
- Sakin MG38
- HCR 56
- 556 ICARUS
- RAAL MG
- RPK
- RAPP H
- Marksman Rifles
- EBR-14
- SP-r 208
- Lockwood MK2
- LM-S
- SA-B 50
- TAQ-M
- Melee
- Riot Shield
Restricted Secondary Weapons:
- Lauchers (A11)
- PILA
- STRELA-P
- JOKR
- PRG-7
- Handguns
- P890
- .50 GS
- Basilisk
- X13 Auto
Restricted Attachments:
- Silencers (A11)
- Lasers (A11)
- Optic
- Thermal (A11)
- Night Vision (A11)
- Ammunition
- Armor Piercing (A11)
- Frangible (A11)
- Hollowpoint (A11)
- Overpressured (A11)
- Explosive (A11)
- Incendiary (A11)
- Snapshot (A11)
- Underbarrels
- SPW 40MM
- Corvus Masterkey
- Weapon Tuning (A11)
Restricted Tactical:
- Shock Stick
- Decoy Grenade
- Spotter Scope
- Stim
- Heartbeat Sensor
- Snapshot Grenade
- Tear Gas
- Smoke Grenade
- Flash Grenade
Restricted Lethal:
- Proximity Mine
- Molotov Cocktail
- C4
- Claymore
- Thermite
- Throwing Knife
- Drill Charge
Restricted Perks:
- Overkill
- Tracker
- Strong Arm
- Extra Tactical
- Resupply
- Spotter
Restricted Ultimate Perks (All)
- Hardline
- High Alert
- Ghost
- Quick Fix
- Overclock
- Survivor
- Birdseye
Restricted Field Upgrades:
- Tactical Camera
- Inflatable Decoy
- DDOS
- Deployable Cover
- Munitions Box
- Loadout Drops
- Portable Radar
- Tactical Insertion
- Battle Rage
- Recon Drone
- Smoke Airdrop
- Suppression Mine
- Anti-Armor Rounds
Restricted Streaks:
- UAV
- Bomb Drone
- Counter UAV
- Care Package
- Cluster Mine
- Mortar Strike
- Sentry Gun
- VTOL
- Overwatch Helo
- Wheelson-HS
- Stealth Bomber
- Chopper Gunner
- Emergency Airdrop
- Gunship
- Advanced UAV
- Juggernaut
Seeding:
- Teams will be randomly seeded at the beginning of the tournament.
- Seeds will determine the initial matchups for the first round.
Map Picks and Bans:
- All maps will be decided by players involved. If players cannot come to an agreement Element14 staff will choose map.
Map List:
- AL Bagra Fortress
- Breenbergh Hotel
- El Asilo
- Embassy
- Mercado Las Almas
Pre Match Setup:
- When an admin calls players to a station, all players will be given 3 minutes to report to admin to begin their set. As soon as all players are sat down, we will allow 5 minutes for in-game setting changes. After 5 minutes, the match will start unless there is a technical issue.
Pausing:
- Pausing during a match is not allowed unless there is a technical issue.
- If pause occurs, the offending team will be forced to forfeit their match.
- If a pause is necessary due to a technical issue, the team should notify the tournament organizers immediately.
Disconnections:
- In the event of a disconnection, the round will be restarted with the same teams and score as the last completed round.
- If the disconnection happens multiple times or cannot be resolved, tournament organizers will determine the appropriate course of action.
Reporting Results:
- Winning teams must report the results of each match to the tournament organizers promptly.
Sportsmanship:
- Teams are expected to maintain good sportsmanship throughout the tournament.
- Unsportsmanlike conduct, including harassment, cheating, or disrespect towards opponents, will not be tolerated.
Tournament Admin:
- Tournament organizers will oversee the event, resolve disputes, and enforce the rules.
- Their decisions are final and should be respected by all participants.